Creative Technologist · Experience Designer · SoCal

Lauren Thoman
CS Engineering · Game Design · USC Apple Vision Pro · visionOS · Swift Snap Spectacles · AR Design Human-Centered Experience CS Engineering · Game Design · USC

Creative Technologist · Experience Designer · SoCal

Lauren Thoman
CS Engineering · Game Design · USC Apple Vision Pro · visionOS · Swift Snap Spectacles · AR Design Human-Centered Experience CS Engineering · Game Design · USC

building spatial experiences.

About

The work

Spatial experiences. Built in code.

I design and engineer for visionOS, Snap Spectacles, Unity, and Unreal. My foundation is in code — C#, C++, Python, Swift, JavaScript. What makes it distinct is a background in Maya and visual effects: texture, light, and interaction are never afterthoughts.

How I work

Engineer who designs. Designer who builds.

My major is Computer Science (Games) at USC Viterbi. I write the code for the experiences I design — from spatial UI prototypes to shipped builds. My coursework spans USC's School of Cinematic Arts and the Jimmy Iovine and André Young Academy. That training came to life at IndieCade, where I was lead designer, programmer, and artist on a 12+ person team.

Flow

The frequency of things

Flow is what happens when the craft takes over — and I find it in a lot of places. Music, DJing, the pool, a 3D scene that finally clicks. Spatial experiences are the hardest design challenge because they involve more senses than any screen ever will. When I put my grandparents in Bora Bora with a headset, or my mom pulled off an Apple immersive because the fear felt too real — those moments are the entire point.

Beyond the build

Community, travel, the spaces between

I'm Programming Chair at Art.Ificial — USC's first student org at the intersection of AI, entertainment, and creative technology. I travel constantly, make personal art to learn tools and express what code can't. I serve as VP of USC Women's Club Water Polo and run the team's social media.

Work

Apple Vision Pro · IDSN 538 · 2025

NeuraGaze

Spatial UX — Pitched to Apple

Snap Spectacles · ACAD 207 · 2025

Fish Finder

AR Design & Development

AR · Snap Spectacles · 2025

Patina

AR Social Memory Layer

NDA

Apple Vision Pro · Honda Lab · 2025–26

USC IYA Spatial Research

XR Researcher

Xikaku Inc. · Marina Del Rey · 2026

Xikaku — XR Internship

XR Development Intern

IndieCade Climate Jam · Unity · Shipped

Coastal Keepers

Lead Designer · Programmer · Artist

Unity · CTIN 489 · USC SCA

Reflections

Game Designer & Developer

Nuke · Maya · CTAN 462 · In Progress

Steampunk UFO Scene

VFX Artist

Maya · CTAN 452 · USC

Chef Scene

3D Artist & Animator

Connect

Want to build
something together?

Open to internships, collaborations, and creative projects — especially where engineering, design, storytelling, and emerging technology share the same space.

Currently: XR Development Intern at Xikaku · Marina Del Rey · Spring 2026
B.S. CS (Games) · USC Viterbi Engineering · May 2027