Creative Technologist · Experience Designer · SoCal
Creative Technologist · Experience Designer · SoCal
building spatial experiences.
The work
Spatial experiences. Built in code.
I design and engineer for visionOS, Snap Spectacles, Unity, and Unreal. My foundation is in code — C#, C++, Python, Swift, JavaScript. What makes it distinct is a background in Maya and visual effects: texture, light, and interaction are never afterthoughts.
How I work
Engineer who designs. Designer who builds.
My major is Computer Science (Games) at USC Viterbi. I write the code for the experiences I design — from spatial UI prototypes to shipped builds. My coursework spans USC's School of Cinematic Arts and the Jimmy Iovine and André Young Academy. That training came to life at IndieCade, where I was lead designer, programmer, and artist on a 12+ person team.
Flow
The frequency of things
Flow is what happens when the craft takes over — and I find it in a lot of places. Music, DJing, the pool, a 3D scene that finally clicks. Spatial experiences are the hardest design challenge because they involve more senses than any screen ever will. When I put my grandparents in Bora Bora with a headset, or my mom pulled off an Apple immersive because the fear felt too real — those moments are the entire point.
Beyond the build
Community, travel, the spaces between
I'm Programming Chair at Art.Ificial — USC's first student org at the intersection of AI, entertainment, and creative technology. I travel constantly, make personal art to learn tools and express what code can't. I serve as VP of USC Women's Club Water Polo and run the team's social media.
Spatial UX — Pitched to Apple
AR Design & Development
AR Social Memory Layer
XR Researcher
XR Development Intern
Lead Designer · Programmer · Artist
Game Designer & Developer
VFX Artist
3D Artist & Animator
Open to internships, collaborations, and creative projects — especially where engineering, design, storytelling, and emerging technology share the same space.
Currently: XR Development Intern at Xikaku · Marina Del Rey · Spring 2026
B.S. CS (Games) · USC Viterbi Engineering · May 2027