Game design and coding

Game developer and designer, XR and interactive media

USC Computer Science Games, focused on design, XR and spatial experiences, and interactive media; building playful prototypes in Unity and Unreal with an emphasis on feel, clarity, and iteration.

Hero image representing XR and game design
4playable builds
7+years coding
2game engines

Currently building

Active coursework, prototypes, experiences

Projects

Playable builds, code, writeups

About

I am a USC Computer Science Games student, expected May 2027; I design and code in Unity and Unreal; I focus on gameplay programming, XR, UI and UX. Past work includes Unity games and prototypes, board games, 3D animation, a short film, and entrepreneurship projects; I completed a summer game design internship with IndieCade where I built Unity systems and delivered a playable build on schedule.

  • Engines: Unity, Unreal Engine, UEFN
  • Languages: C#, C++, Python, JavaScript, HTML
  • Tools: Xcode, Git, GitHub
  • Creative: Maya, Blender, Figma, Photoshop, Affinity Designer, Affinity Photo, Procreate, Canva, Inkscape, Onshape
  • Focus: XR, spatial design, gameplay programming, prototyping

Currently exploring

  • IDSN 538, VisionOS prototype: Unity six point two with PolySpatial, target VisionOS twenty six, simulate on Apple Vision Pro in lab, build with Xcode.
  • CTIN 489, Puzzle Parkour: vertical slice for one level, parkour feel, window washing minigames, title screen, menu UI, narrative and art.

Recognition

Indie jam showcases, campus demo days, community features.

Resume

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Contact

Reach out for internships, collaborations, playtests