Game developer and designer, XR and interactive media
USC Computer Science Games, focused on design, XR and spatial experiences, and interactive media; building playful prototypes in Unity and Unreal with an emphasis on feel, clarity, and iteration.

Currently building
Active coursework, prototypes, experiences
Projects
Playable builds, code, writeups
About
I am a USC Computer Science Games student, expected May 2027; I design and code in Unity and Unreal; I focus on gameplay programming, XR, UI and UX. Past work includes Unity games and prototypes, board games, 3D animation, a short film, and entrepreneurship projects; I completed a summer game design internship with IndieCade where I built Unity systems and delivered a playable build on schedule.
- Engines: Unity, Unreal Engine, UEFN
- Languages: C#, C++, Python, JavaScript, HTML
- Tools: Xcode, Git, GitHub
- Creative: Maya, Blender, Figma, Photoshop, Affinity Designer, Affinity Photo, Procreate, Canva, Inkscape, Onshape
- Focus: XR, spatial design, gameplay programming, prototyping
Currently exploring
- IDSN 538, VisionOS prototype: Unity six point two with PolySpatial, target VisionOS twenty six, simulate on Apple Vision Pro in lab, build with Xcode.
- CTIN 489, Puzzle Parkour: vertical slice for one level, parkour feel, window washing minigames, title screen, menu UI, narrative and art.
Recognition
Indie jam showcases, campus demo days, community features.
Resume
Download or view in browser
Contact
Reach out for internships, collaborations, playtests
Email: laurenathoman@gmail.com
LinkedIn: linkedin.com/in/laurenathoman
itch: lauren thoman itch page
GitHub: github.com/laurenthoman